Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. Meer
Visualization has become a valuable means for data exploration and analysis. Interactive visualization combines expressive graphical representations and effective user interaction. Meer
Interest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Meer
Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. Meer
At the 2016 IEEE VIS Conference in Baltimore, Maryland, a panel of experts from the Scientific Visualization (SciVis) community gathered to discuss why the SciVis component of the conference had been shrinking significantly for over a decade. Meer
The emergence of multilayer networks as a concept from the field of complex systems provides many new opportunities for the visualization of network complexity, and has also raised many new exciting challenges. Meer
When you picture human-data interactions (HDI), what comes to mind? The datafication of modern life, along with open data initiatives advocating for transparency and access to current and historical datasets, has fundamentally transformed when, where, and how people encounter data. Meer
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation. Meer
This book is the formal proceedings of the Eurographics Workshop on Design, Specifi cation and Verification ofInteractive Systems, DSV-IS'99, which was held at the Uni versity of Minho, Braga, Portugal from June 2 to June 4, 1999. Meer
This book presents Volume 1 of selected research papers presented at the Second International Conference on Digital Technologies and Applications (ICDTA 22), held at Sidi Mohamed Ben Abdellah University, Fez, Morocco, on January 28–29, 2022. Meer
This definitive guide to Machine Learning projects answers the problems an aspiring or experienced data scientist frequently has: Confused on what technology to use for your ML development? Meer
This two-volume set LNCS 13188 - 13189 constitutes the refereed proceedings of the 6th Asian Conference on Pattern Recognition, ACPR 2021, held in Jeju Island, South Korea, in November 2021. Meer
It is becoming increasingly clear that the use of human visual perception for data understanding is essential in many fields of science. This book contains the papers presented at VisSym’00, the Second Joint Visualization Symposium organized by the Eurographics and the IEEE Computer Society Technical Committee on Visualization and Graphics (TCVG). Meer
This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. Meer
This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Meer
This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. Meer
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. Meer
Geometric Modelling is concerned with the computer aided design, manipulation, storage and transmission of geometric shape. It provides fundamental techniques to different areas of application as CAD/CAM, computer graphics, scientific visualization, and virtual Reality. Meer
This book constitutes the refereed proceedings of the 8th International Conference on Advanced Machine Learning Technologies and Applications, AMLTA 2022, held in Cairo, Egypt, during May 5-7, 2022. Meer
The need to establish wavelength-routed connections in a service-differentiated fash ion is becoming increasingly important due to a variety of candidate client networks (e. Meer
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