Programming Flash Communication Server
Paperback Engels 2005 9780596005047Samenvatting
With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect.Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate:Video on demandLive webcastsVideo chat and messagingShared desktop conferencesLive auctionsInteractive whiteboard presentationsWorkflow collaborationMulti-user gamesProgramming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS.Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more.At last, the ability to build web sites with rich interactive features--minus the complex downloads and installation hassles--is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible.
Specificaties
Lezersrecensies
Inhoudsopgave
Foreword
Preface
Part I: FlashCom Foundation
Chapter 1: Introducing the Flash Communication Server
Chapter 2: Communication Components
Chapter 3: Managing Connections
Chapter 4: Applications, Instances, and Server-Side ActionScript
Part II: Audio, Video, and Data Streams
Chapter 5: Managing Streams
Chapter 6: Microphone and Camera
Chapter 7: Media Preparation and Delivery
Part III: Remote Connectivity and Communication
Chapter 8: Shared Objects
Chapter 9: Remote Methods
Chapter 10: Server Management API
Chapter 11: Flash Remoting
Chapter 12: ColdFusion MX and FlashCom
Part IV: Design and Deployment
Chapter 13: Building Communication Components
Chapter 14: Understanding the Macromedia Component Framework
Chapter 15: Application Design Patterns and Best Practices
Chapter 16: Building Scalable Applications
Chapter 17: Network Performance, Latency,and Concurrency
Chapter 18: Securing Applications
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